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Archive for the 'Old Memories' Category

Glider Pro

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I was only about 5 when I discovered this game, I absolutely loved it. Glider Pro and SpaceWay 2000 were the games that made me start to love gaming…

SpaceWay 2000 was developed by John Calhoun and Jeff Robbin. Yes that’s right, that Jeff Robbin, lead software designer for iTunes. Jeff was also involved in developing the iPod, as co-lead of the initial iPod team with Tony Fadell and acting as lead developer of the initial iPod firmware. He used to make games…

It’s games like this that were solely made for the Mac that makes me keep one, loaded up with Mac OS 9, ready to go…

The Gameimage

In the game, you fly a paper plane around a house trying to get all the stars in a house. To play, you have to float on air currents created by vents, or fans, or slide on greased surfaces. There are also obstacles and enemies, like furniture, flying paper  darts, balloons, paper shredders, and the like. There are also prizes you can get to increase your score, which are all clocks, or to help win the game, like rubber bands to shoot at balloons, aluminium foil and helium.

The Music

Here is a .wav of the theme song:

http://viewables.killcoder.info/gliderprotheme.wav

Houses

This is a list of all the Glider Pro houses that I had played, apart from the few dozen that I made for myself.

(a): The number of rooms in the whole house (p): The number of rooms you can actually fly the glider into

Absolute Glider

  • Author: Ryan Tooley
  • Rooms: 323 (a)
  • Big house, with lots of custom art, and different places like a jungle gym and restaurant

Art Museum

  • Author: John Calhoun
  • Rooms: 138 (a)
  • Fly through an art museum. Paintings are actual, real paintings.

Castle o’ The Air

  • Author: John Calhoun
  • Rooms: 85 (a)
  • A castle. Fun house, with traps, dungeons, and dark passages

Christmas in Lumberland

  • Author: Matthew Hershberger
  • Rooms: 107 (a)
  • A log house in the winter. See Lumberland, below

Davis Station

  • Author: Johnathan Chin (aka Paul Finn) and john calhoun
  • Rooms: 65 (a)
  • Fly on a train track, station, grain elevator and a small house

Death To Barney

  • Author: Matt Wolfe
  • Rooms:488 (a)
  • Fly on several missions to embarrass Barney. A house with a surprise ending

Grand Prix

  • Author: Paul Finn
  • Rooms:175(a)
  • A driving-themed house, with pictures of cars and road signs.

House of Food

  • Author: Matt Wolfe
  • Rooms:320 (a) 205 (p)
  • Really big house, hard, you get points for hitting pictures of food

ImagineHouse PRO

  • Author: Paul Finn
  • Rooms: ?
  • Some say it is better than II, but lots of fun rooms!

ImagineHouse PRO II

  • Author: Paul Finn
  • Rooms: 279 (a)
  • Fly through 4 houses, and the basement

In the Mirror

  • Author: Paul Finn
  • Rooms:97 (a)
  • Short house, strange things appear in mirrors

Jocular

  • Author: Matt Wolfe
  • Rooms:115 (p) 260(a)
  • 5 houses, lots of bonuses, and a big basement.

Land of Illusion

  • Author: Ward Hartenstein
  • Rooms: 80 (p) 303 (a)
  • A good house, with illusions like disappearing helium and shrinking houses

Lumberland

  • Author: Matthew Hershberger
  • Rooms: 71 (a)
  • Like Christmas in Lumberland above, a log house

Metropolis

  • Author: John Calhoun and Paul Finn
  • Rooms: 127 (a)
  • A skyscraper at night. 11 floors tall

Mighty Morphin’ Power Glider

  • Author: GliderZero
  • Rooms: 26 (a)
  • A short house that includes an “incredible shrinking glider”.

Nemo’s Market

  • Author: Ward Hartenstein
  • Rooms: 32 (p)
  • A fun house with lots of custom graphics, but if you miss a star in the “shopping sprees”, it is all over.

Slumberland

  • Author: John Calhoun, Paul Finn, Steve Sullivan, and Ward Hartenstein
  • Rooms: 403(a)
  • A long house, the one that ships with the game.