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Tag Archive for 'steam'

Team Fortress 2 Update Released (8/19/2008)

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Added 3 Heavy unlockables

  • Natascha, The Sandvich, The Killing Gloves of Boxing
  • Added 35 new Heavy achievements

Added Arena game mode

  • 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands

Added 2 new maps

  • Badwater Basin, a new payload map
  • cp_steel, a community map by Jamie “Fishbus” Manson

Changes

  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg’s uber-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteam
  • Added proper handling of cart blocking recognition to Payload maps

Bug fixes

  • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn’t get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctly
  • Fixed the cart alarm sound occasionally getting stuck on in Payload maps

MountFilesystem( 312 ) failed

Hammer just decided to crap itself again… I just got in the mood for making maps…
I’m working on a space build map, 2 planets, huge distance between, and lots and lots of stuff to look at…

I’m downloading a hi-res texture pack that I’m going to turn into a skybox…

Should look really cool…

EDIT:

It seems that it wasn’t Hammer that crapped itself, it was the steam content servers… They apparently are “busy”…
Why do we need to connect to a server to use a map editor.. BS!!!

EDIT:

3 Days later, they fixed it… Freaking finally!

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Just Watch

Steam Stats

I just checked out my steam stats page at http://steamcommunity.com/id/KillcoDer and guess what! I only use my computer for 27.9 hours a week on average! I spend just over a full day on the computer per week, wow, and 21 of those hours is playing Garry’s Mod.