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Tag Archive for 'Viewables'

Internet Empire based on pimped pictures of kittens

Isn’t the Internet wonderful?

What has happened since the 8th of August - Part 1

I find it much easier to make big posts like this whenever stuff happens instead of writing lots of little ones…

 

Toribash

I got Toribash a few days ago, it is basically a game where you bash the crap out of an opponent.

It’s not a button smasher sort of thing though, you have control over about 20 ‘muscles’ which you can either relax, hold, contract, extend and in some cases turn left, turn right, raise and lower.

What the Toribash wiki says:

Toribash is a ragdoll-physics, turn-based fighting game created by Hampus Söderström (AKA Hampa), a Swedish software developer. Toribash was a “Best Game Idea” finalist at the 2006 Swedish Game Awards.

The basic aim of the game is to fight the opponent, scoring points for damage. Some limbs break easier then others, others give more points when hit. To get more points, each joint can be relaxed, contracted, extended or held. This makes the gameplay very open-ended as there are no set moves, although many people will copy a move which seems to work well.

Toribash is a shareware game. Simply go to [Toribash.com] to download it. Unlike Direct X, Open GL lets all formats of computers download and play the game including Linux and Mac.

When you do become a registered player it is not just for a month or yearly, it is for life. Many new features await you. You can become an official member of the Toribash forum. [[1]] A widely expanding forum that has been around ever since the administrator Veb, created it. Ever since that occurred, new opportunities awaited for the Toribash game as a whole. Two pieces are better than one.

Toribash has turned into a game that keeps getting better and better as time goes on; a developing experience. It makes the game stay refreshing every time you play it. From new updates, to new capabilites such as joint color, blood color, torso color etc., it all boils down to Toribash being one of the most improved games anyone has ever seen.

Here is a video of some of the stuff you can do:

It can also be artsy:

image

image 

Crysis

I got Crysis as well and it isn’t really that good. I made a custom config so I could play it with dx10 graphics on my dx9 system and sure it looked stunning but the campaign is pretty crap.

That said the sandbox is pretty awesome. I love making a hundred thousand barrels and just dropping a tornado into it all. I also love tearing down houses with my fists and picking up the enemy and using them to bring down a tank. I also like shooting a guy in the face in pitch darkness, having his friends come over, shine their gun mounted lasers at me, not notice because of my cloak, then me coming up behind them with a rock and crushing their bodies to mush.

Here are some pictures, and by the way, this is not the quality that I normally play on, I can’t stand anything less than 60 fps to I have to turn off DOF and motion blur, and a few other things…

That concludes part 1 of What has happened since the 8th of August.

Wall-E Paper Model

A while ago I posted a punch of paper model instructions to build things from Team Fortress 2.

Now I’m doing it again with Wall-E!

 

image

And you can find heaps more at the site!

What happened in a fortnight without Internet

As you probably don’t know nor care, my internet has been capped at a pathetic 64k. I guess it serves me right for downloading more than 40 gb in a month…

Anyway… Quite a lot has happened!

The Blog

Is now partially automated, Garry’s Mod news is automatically posted to the blog.

 

The Hacks

My hacks are complete with much more cool stuff!

Here is an overview of some of the new features of the ESP.

fattyview

Can you see the white lines?

They show the elevation of items, a problem with the old version was, the distance was a number and you didn’t know how high it was, this fixes that!

Note the elevation at the 90* angle point. It doesn't show that unless you are outside of jumping range.

 

You never know when you need to know an enemies health and team…

A random box with information about the players.

 

Only items within 300px (default) of the crosshair are shown in detail, they just fade out from there.

Only items within 300px of the crosshair are shown in detail, otherwise just the bounding boxes are shown.

 

The peashooter is just behind that dresser. Since it is within 1 metre (40 in-game units) of the player’s feet, it doesn’t bother to show elevation.

peashooter

 

Never enough space to put all that information…

information

 

This is an image comparing the old version with the new version, see how the left is completely unreadable but the right is?

compare

Here are some of the features of the new aimbot system.

The old version would do a trace every think from your head to the crosshair, if an enemy was in the way, then it would lock on, with you aiming at its head the entire time. Kinda suspicious yeh?

The new version works in a similar way however. That big blue circle is the target area, anything outside it is completely ignored by the aiming system, it checks for enemies from the outside in, then distance from you to it. The strider on the left and the manhack are both closest to the crosshair, but since the manhack is closer in distance terms, it is the target. A green box is put around it to signal just that.

Just because it is targeted doesn’t mean that you follow it’s every move, no matter where it goes. Instead when you fire it switches the view, fires your gun, and switches it back, so even on demos it will just look like a one in a million, recoil off the scale shot.

choose3

Using this method also allows for some pretty cool raging shit. For this I set the distance to 20 degrees.

This is my screen before I started shooting.

1stsecond

 

1 second in:

2ndsecond

 

3 seconds in, note the partial ‘Kill coDer [headshot]ar2′d Combine Soldier’ messages flowing across the screen

3rdsecond

 

The aftermath of it all:

aftermath

That’s all I’ll show you for now.

Flash Shorts

I got bored so I started making some more random senseless violence filled flash shorts!

 

 

 

 

 

 

 

 

caution

 

 

 

 

 

 

 

 

He was annoying someone:

knifescene1

The guy he annoyed was pretty strong…

knifescene2

Onion-skinning rules…

onionskinning

 

Seriously, don’t

advice

Just, just guess…

guess

 

I shall be back with more!!!

Have fun!

Processing Tree

This is a little tree algorithm I made in processing. Just move your mouse left to right and it will do stuff. Basically every line is the exact same angle to the one previous.

This is a little tree algorithm I made in processing.

Click Here